The blue and gold towers of Demacia overlooking a mountain valley

MIGHT. MAGIC. A NEW WORLD.

Paths of
Runeterra

A familiar adventure.
An entirely new world.

The world of Runeterra meets the timeless strategy of Heroes III. Choose your region. Gather your army. Write your own legend.

Requires your own copy of Heroes III: Complete.

SCROLL TO EXPLORE DEMACIA Town artwork from the mod

0.7.2b/ THE FIRST PLAYTEST IS HERE

Your next turn awaits

THE GAME YOU LOVE. THE WORLD YOU KNOW.

Old-school strategy.
A new kind of magic.

Some worlds are worth getting lost in. Paths of Runeterra brings the regions of League of Legends into Heroes of Might and Magic III, with towns and armies inspired by the people, creatures, and character of each land.

This is a free community project, made by a fan with a love for both worlds. The first playtest is ready. The rest of the adventure is taking shape.

Find your region
Heroes III: Paths of Runeterra title artwork featuring Garen and DariusFROM THE PLAYTEST Watch the adventure unfold ↗
11REGIONS TO CALL HOME
REGIONAL ARMIES & HEROES
CLASSIC TURN-BASED STRATEGY
FreeMADE FOR THE COMMUNITY

ELEVEN REGIONS. COUNTLESS STORIES.

Where will you belong?

From the frozen north to the sunlit desert.
Explore the towns of Runeterra.

Demacia town artworkTOWN ARTWORK PATHS OF RUNETERRA↗

FOR CROWN AND COUNTRY

Demacia

White stone, blue banners, and an unbreakable resolve. Raise an army in the great cities of Demacia.

Town artwork from the mod. This early build is still evolving.

Armies with a sense of place.

Soldiers, creatures, and inhabitants of each region. Your town recruits an army that belongs in its world—while familiar champions find their place as heroes.

BUILT FOR HEROES III.
INSPIRED BY RUNETERRA.

THE ROAD AHEAD · 2026—2027

The adventure continues.

View the original roadmap

A first release is just the beginning. Here is the plan for what comes next, shaped by the people who play.

  1. NOW PLAYTEST AVAILABLE

    Initial release

    Explore Runeterra.
    Choose your faction.

  2. NOVEMBER 2026

    Community update

    Feedback and improvements.
    New custom scenarios.

  3. LATE NOVEMBER 2026

    Three new campaigns

    The World Forge.
    Ruination. Void Wars.

  4. EARLY DECEMBER 2026

    Two new towns

    Shadow Isles.
    The Void.

  5. END OF 2026

    A more immersive world

    Runeterra-inspired places.
    Creatures, terrain, and spells.

  6. 2027

    More to come

    The journey continues.

Development plans, not promised release dates. Plans may change as development continues.

YOUR NEXT ADVENTURE STARTS HERE

One more turn.

0.7.2b · WINDOWS PLAYTEST

Free to explore.
Yours to help shape.

You need your own installed copy of Heroes of Might and Magic III: Complete. The Windows installer bundles VCMI and the mod; a separate VCMI installation is not needed.

Download the playtest

Windows installer · about 354 MB
Choose Paths-of-Runeterra-V7-Setup.exe under Assets on GitHub. The source-code ZIPs are not the installer.

  1. 01

    Bring your Heroes III

    Install your copy of Heroes III: Complete first. Locate its game folder, containing the Data and Mp3 folders.

  2. 02

    Install Paths of Runeterra

    Download and run the setup file from the release page. When asked for Heroes III, select that existing game folder. Install the mod into its own folder and keep the original game installed.

  3. 03

    Choose your path

    Launch Paths of Runeterra using the Start Menu or Desktop shortcut created by setup. Try Regional Conquest for a game, or All-Town Laboratory to explore and test.

A playtest, with room to grow.

There are not many maps yet, and most single scenarios are designed for testing. More custom scenarios and campaigns are planned. Your feedback will help the next version.

Before you set out

The first launch says the game isn’t installed. What should I do?

Close and restart the game after installation. This is a known first-launch issue. If it persists, report it with your setup details and a screenshot of the message.

Which issues are already known?

Some animations run too fast or need adjustment, and some adventure-map towns and buildings need visual work. Feedback on animation at normal game speed is especially helpful. Lore and hero faction placement will also be revisited.

Is this an official game or a standalone release?

This is a free, unofficial fan mod built on VCMI. It requires your own Heroes III: Complete installation. It is not affiliated with or endorsed by Riot Games or the Heroes of Might and Magic rights holders.

Do I need to donate to play?

No. The mod is free. Supporting the project is entirely optional. Playing, sharing feedback, and reporting bugs are also welcome ways to help.

A USEFUL BUG REPORT INCLUDES
  1. 01

    Where it happenedThe faction, town, unit, map, or feature affected.

  2. 02

    What you expectedWhat should happen, and what actually happened.

  3. 03

    How to reproduce itNumbered steps, including how often it occurs.

  4. 04

    Your setup & evidenceMod and VCMI versions, Windows version, screenshots, a save file, and relevant logs. Remove personal details from logs before uploading.

A PASSION PROJECT. A SHARED ADVENTURE.

Keep the magic going.

If you enjoy the mod, you can support my work on Ko-fi. Always optional. Always appreciated.

Support the project

Paths of Runeterra